Hello! I'm an AI researcher and behavioural scientist in the Tools for Thought team at Microsoft Research in Cambridge UK. I study (1) how to augment thinking and workflows using AI, particularly in collaborative work, as well as (2) the broader impacts of Generative AI on cognition, people, and society (see my teammate's wonderful 2025 TED talk for our team's perspective on AI). I've also studied how to augment remote and hybrid collaboration. I have an academic background in cognitive psychology and neuroscience, and have also worked as a behavioural scientist at the Behavioural Insights Team, as well as a policy fellow at the Parliamentary Office of Science and Technology.


My research has had direct product and policy impact. At Microsoft, my work on augmenting goal-oriented thinking in workplace meetings has shaped the design of the Teams Facilitator agent. I've also shaped Microsoft's thinking on designing AI-enabled products to support (meta)cognition, as well as approaches and challenges to integrating AI into education. During the COVID-19 pandemic, my work on a national-scale field RCT increased COVID-19 vaccinations in a cohort of ~2.3 million people across England.


Human behaviour is what I care most about, from foundational cognitive science to applied behavioural science and human-computer interaction. I love running 0-to-1 projects, including prototype-driven and qualitative design-led research, as well as complex field experiments that make contact with real-world policies and practices.

Generative AI's impact on people and work

I co-organised a one-day workshop at CHI 2025, bringing together 50+ researchers, designers, and thinkers from industry and academia to ideate on the risks and opportunities of GenAI for cognition. See the proposal, website (with 34 accepted papers), and our synthesis of the discussions. Follow-up workshop is forthcoming at CHI 2026 in Barcelona!
Research paper, Computers & Education (2025). Wonderful collaboration between MSR and Cambridge University Press & Assessment - see their press release.
Research paper, CHI 2024 (Best Paper Award). See my 5-minute Microsoft Research Forum Talk.
Research paper, International Journal of Human–Computer Interaction (2024)
Microsoft's New Future of Work Reports
I've been a regular contributor to Microsoft's annual New Future of Work reports, which synthesise emerging research from the past year on key topics such as remote/hybrid work and now Generative AI. See the reports from 2023 and 2024 (with 2025 forthcoming!)

Behavioural science in health and education

Research paper, Nature Human Behaviour (2025). A collaboration with NHS England, conducted in 2021. See the preprint for full text, and also the BIT research report (pp. 8-10).
Research report, Behavioural Insights Team. Commissioned and published by the UK Health Security Agency in 2023 (research conducted in 2021).
Research report, Behavioural Insights Team (2021).
Research report, Behavioural Insights Team (2021). Commissioned and published by the Education Endowment Foundation.
Note: other than above, most of my work in this area is under NDA.

Policy research

Three public policy research briefings I produced during my fellowship at the Parliamentary Office of Science and Technology in 2018.
In 2018, I led a five-person team to research and produce a 60-page policy report on AI in healthcare for the thinktank Polygeia.

Science communication

Short animated film I co-created and narrated, which won Best National/International Film at BSFF 2017
Popular science articles I wrote during my PhD:
Interactive event, Oxford Town Hall, 2016
Interactive event, Natural History Museum, Museum of the History of Science, 2016
Photography, Phenotype Magazine, 2016